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Stochastic Simulation of P2P VoIP Network Reconfiguration Using Graph Transformation

机译:使用图变换的P2P VoIP网络重新配置的随机模拟

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摘要

Peer-to-Peer (P2P) networks provide an alternative approach to distributed systems, relaxing the requirements for dedicated servers from the client-server model. A P2P network operates as an overlay at application layer, on top of the physical network. In the early years of P2P, most applications lacked mechanisms for enforcing a particular overlay topology. This resulted in inefficient communication schemes, such as flooding or the maintenance of large numbers of connections with other peers. However, researchers and practitioners have realized the importance of constructing and maintaining appropriate overlay topologies for efficient and robust P2P systems.\udP2P-based Voice over IP (VoIP) networks, such as Skype, distinguish client peers from super peers. This results in a two-level hierarchy: Peers with powerful CPU, more free memory and greater bandwidth take on server-like responsibilities and provide services to a set of client peers. But building and maintaining a super peer-based overlay topology is not easy. In particular, the uncontrollable and unpredictable behaviour of peers results in volatile overlay topologies. This makes it challenging to design reconfigurable and stable networks that provide good Quality of Service (QoS). Various solutions have been proposed. However, peer dynamics, scale and complexity make it hard and expensive to validate them by testing. Simulation can help to validate network designs and protocols, but most existing approaches cannot cope with unbounded dynamic change of network topology.\udWe propose a new approach to the modelling and simulation of P2P network reconfigurations using graph transformation, a visual rule based formalism. Based on existing alternatives we classify network design variations by means of a feature tree. Focussing on P2P VoIP applications, we develop a structural model and transformation rules to compare alternative solutions to the problems of selection and connection to super peers, peer promotion, and load balancing, evaluating their QoS properties. We validate the model using statistics from the real Skype network and experimental data in the literature.
机译:对等(P2P)网络为分布式系统提供了一种替代方法,从而减轻了客户端-服务器模型对专用服务器的需求。 P2P网络充当物理网络顶部的应用程序层的覆盖。在P2P的早期,大多数应用程序缺乏用于执行特定覆盖拓扑的机制。这导致通信方案效率低下,例如洪水泛滥或与其他对等节点的大量连接维护。但是,研究人员和从业人员已经意识到为高效而强大的P2P系统构建和维护适当的覆盖拓扑的重要性。基于udP2P的IP语音(VoIP)网络(例如Skype)将客户对等点与超级对等点区分开来。这导致了两级层次结构:具有强大CPU,更多可用内存和更大带宽的对等方承担着类似服务器的职责,并为一组客户端对等方提供服务。但是,构建和维护基于超级对等点的覆盖拓扑并不容易。尤其是,对等节点的不可控制和不可预测的行为会导致可变的覆盖拓扑。这使得设计可提供良好服务质量(QoS)的可重新配置且稳定的网络具有挑战性。已经提出了各种解决方案。但是,同伴的动态,规模和复杂性使得通过测试验证它们变得既困难又昂贵。仿真可以帮助验证网络设计和协议,但是大多数现有方法无法应对网络拓扑的无限动态变化。\ ud我们提出了一种新的方法,该方法使用图变换(一种基于视觉规则的形式主义)对P2P网络重新配置进行建模和仿真。基于现有的替代方案,我们通过特征树对网络设计的变化进行分类。我们专注于P2P VoIP应用程序,我们开发了一种结构模型和转换规则,以比较替代解决方案,以解决超级对等方的选择和连接,对等方提升和负载平衡的问题,并评估其QoS属性。我们使用来自真实Skype网络的统计数据和文献中的实验数据来验证模型。

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  • 作者

    Khan, Ajab;

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  • 年度 2012
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  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
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